System
A system update all eligible entities at a given frequency. This class is not meant to be used directly and should be sub-classed to define specific logic.
Table of Contents
- Methods
- Properties
Constructor
System
-
frequency=1
Parameters:
-
[frequency=1]
Number optionalFrequency of execution.
Methods
dispose
()
dispose the system by exiting all the entities
enter
-
entity
Abstract method to subclass. Called when an entity is added to the system.
Parameters:
-
entity
EntityThe added entity.
exit
-
entity
Abstract method to subclass. Called when an entity is removed from the system.
Parameters:
-
entity
EntityThe removed entity.
postUpdate
()
Abstract method to subclass. Called once per update, after entities iteration.
preUpdate
()
Abstract method to subclass. Called once per update, before entities iteration.
test
-
entity
Abstract method to subclass. Should return true if the entity is eligible to the system, false otherwise.
Parameters:
-
entity
EntityThe entity to test.
update
-
entity
Abstract method to subclass. Called for each entity to update. This is the only method that should actual mutate entity state.
Parameters:
-
entity
EntityThe entity to update.
updateAll
()
Apply update to each entity of this system.
Properties
entities
ArrayEntity
Entities of the system.
frequency
Number
Frequency of update execution, a frequency of 1
run the system every
update, 2
will run the system every 2 updates, ect.